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Hot Potatoe

POSITION

Developer

DESCRIPTION

In February 2022, I embarked on my inaugural Unity project, initiating the development of Hot Potatoe – a dynamic multiplayer party game inspired by the classic game of Tag.

The game currently features a playable basic concept in local multiplayer, utilizing entirely self-made assets. This approach not only allowed me to grasp the complete workflow of game development but also facilitated a deeper understanding of Unity's intricacies.

Hot Potatoe accommodates up to 8 players per round, with one player randomly designated as 'it'. This player must make contact with others to tag them, leading to their elimination after a brief interval. The round concludes when only one player remains.

Key insights gained include proficiency in Unity fundamentals, adept asset management utilizing the Addressables package, the implementation of a bespoke event system, integration of the new input system in Unity, proficient camera tracking, and mastering 2D animation techniques.

YEAR

2022

GENRE

Arcade, local multiplayer

PLATFORM

PC (Unity)

Programming

Daniel Gleich

Game Design

Daniel Gleich

Game Art & Animation

Daniel Gleich

Behind the Scenes

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